Hey everyone, this is the official TheeDrewGamer Blog. This will be used for sharing my videos and also for creative writing samples. Keep checking back for more!
After Wonder Woman stabs Haryley, and Supergirl protects the downed clown. Supergirl goes to find Superman, but much to her shock and horror, he isn't as heroic as she once thought. She begins to see him for who he truly has become.
As Batman and the others put the plan in motion, Supergirl and Wonder Woman head to Metropolis. Despite her constant disagreements, Wonder Woman is convinced to help. Soon she encounters Cheetah, one of her greatest enemies.
Zidane and the rest of the party, take the Invincible to the strange glowing up atop the Iifa Tree. There, they are assaulted by a swarm of Silver Dragaons until help arrives in the form of Lindblum and Alexandria's air fleets. The Invincible is able to break through, taking them to a strange place called, Memoria.
In an attempt to gain back control of Brother Eye, Haryley Quinn, Catwoman and Cyborg head for Arkham Asylum. Where they intend to use the secret entrance to the Bat Cave. This is put on hold when Brainiac and The Society get involved.
Returning to Gaia on the Invincible, the party head to the Black Mage Village, where Vivi asks if the Genomes can live there with them.
They decide to head out to the Iifa Tree where all the Mist appears to be originating from again. Before that though, the party goes around the World to see how it has changed, including the tiny little Vile Island. Home to the dreaded Yan.
Supergirl, Wonder Woman and Black Adam are on their way to free Nightwing, Cyborg and Superman from their prison. Only Firestorm and Blue Beetle, stand between them and keeping Superman locked up.
Zidane and the party head to the Shimmering Isle, the gate between Gaia and Terra. They end up on this mysterious world and learn some truths, that they never thought were possible.
The party decide to put their plan into action, they head out to each of the shrines in teams of 2, in order to take each one at the same time. The guardians of the Shrine have something to say on this matter.
Green Arrow & Black Canary head off to find out and disrupted Grodd's plan from unfolding. The married couple do what they can to take on The Society and take them down a peg or two.
Zidane takes Choco to a location where he gains a new power. The power of Flight. With this ability, he is able to return to his home that Fat Chocobo had spoken to him about.
Zidane and party head to some Qu's marshes, Treno and Quan's Dwelling, to do some sightseeing. Before they ultimately head off to each of the locations that the mirrors found in Ipsen's Castle show.
As the files courrupted, here is a quick run down of the events of Ipsen's Castle.
The party journeyed to the Castle, in order to find a clue as to how to get to Terra. Amarant, decided to go it alone, saying he didn't need to the help of everyone else. The party needed to equip their most basic weapons in order to defeat enemies with ease.
They finally reach the top, where they discover Amarant. He has found the clue to Terra without anyone's help and decides to leave.
Zidane checks the mural on the wall and discovers 4 distinct mirrors, showing different locations around the world. That is when Taharka, the guardian of the Mirrors appears and challenges the party. With him defeated, the party return outside, to find that Amarant never made it back. Zidane returns inside to find him, only to find him injured. Amarant thanks Zidane for his aid and he rejoins the party.
The party reconvene outside, where they discuss the four mirrors and decide to take on each location at the same time.
Zidane, Quina, Steiner and Amarant return from Oeilvert with the Gulug Stone, and goes to give it to Kuja. The rest of the party show up to stop him, but Eiko is kidnapped and taken to the extinct Volcano of Mount Gulug!
As Zidane, Quina, Steiner and Amarant fight for their lives to obtain the Gulug Stone. Regent Cid aids in the escape of Eiko, Vivi, Freya and Garnet, where they try to make their way through Kuja's Palace.
The party make their way to find Kuja's Palace in the desert, where they unknowingly fall into his scheme. He chooses Zidane to go to a place where there is no magic, so that he can bring him something back. Choosing Quina, Steiner and Amarant to go with him, Zidane is sent to the Forgotten Continent to find a place called Oeilvert.
After the events of Alexandria, the party awake in Lindblum and discuss what to do next. They decide to go after Kuja using a boat called the Blue Narciciss, where they head to the Black Mage Village to see if they know of his location. Due to the stress of what has befallen her and her Kingdom, Garnet has lost her voice.
Continuing their search for Garnet and Eiko, Zidane and the others make their way around Alexandria Castle. Where they happen upon a Book that decides to attack them. Can they beat this beast and find the Summoners before it's too late?
It's time for the big card tournament in Treno, and Zidane is playing to win. Yet trouble is on the horizon for Alexandria, as Bahamut and mist monsters appear to destroy the Kingdom.
Drew heads to Saffron City, to take on his next Pokemon League challenge. However an encounter with a Team Rocket Grunt at Silph Co. leads the young trainer into a plot of a hostile takeover.
Having defeated Soul Cage and dispersing the Mist from the world, the group await Kuja outside the Iifa Tree. However after one of the Moogle's appears from Madain Sari to inform Eiko of some news, they head back to the ruins to find out what has happened. Will they be able to make it back before Kuja arrives?